Its main mode, adversarial multiplayer, pits up to four players against each other in single-screen levels in a game of archery to the death. It’s quite a simple two-dimensional game, though it harbours a hidden complexity making it one of those “easy to play, hard to master” sorts of games. It’s got a new subtitle, Ascension, subtly telling you that it’s risen above its past. Towerfall was actually an Ouya original, and touted as the system’s “killer app,” but it’s now been released on systems that more people actually own the PlayStation 4 and PC. Remember a time when gaming was all about fun? “Online” multiplayer gaming wasn’t viable, DLC and micro transactions didn’t exist? Remember when “multiplayer” gaming meant having a bunch of friends around, each with a controller in hand and a butt on a couch? Towerfall: Ascension brings that magic back.
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